The Complexity of Guarding Terrains
نویسندگان
چکیده
A set G of points on a 1.5-dimensional terrain, also known as an x-monotone polygonal chain, is said to guard the terrain if any point on the terrain is seen by a point in G. Two points on the terrain see each other if and only if the line segment between them is never strictly below the terrain. The minimum terrain guarding problem asks for a minimum guarding set for the given input terrain. We prove that the decision version of this problem is NP-hard. This solves a significant open problem and complements recent positive approximability results for the optimization problem. Our proof uses a reduction from PLANAR 3-SAT. We build gadgets capable of mirroring a consistent variable assignment back and forth across a main valley. The structural simplicity of 1.5-dimensional terrains makes it difficult to build general clause gadgets that do not destroy this assignment when they are evaluated. However, we exploit the structure in instances of PLANAR 3-SAT to find very specific operations involving only adjacent variables. For these restricted operations we can construct gadgets that allow a full reduction to work.
منابع مشابه
Orthogonal Terrain Guarding is NP-complete
A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most k guards on a terrain made of n vertices in order to fully see it. In 2010, King and Krohn showed that Terrain Guarding is NP-complete [SODA ’10, SIAM J. Comput. ’11] thereby solving a...
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ورودعنوان ژورنال:
- CoRR
دوره abs/0907.1280 شماره
صفحات -
تاریخ انتشار 2009